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https://github.com/This-weiyuqing/DSAndOS.git
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126 lines
4.3 KiB
C++
126 lines
4.3 KiB
C++
//算法6.9 克鲁斯卡尔算法
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#include <iostream>
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using namespace std;
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typedef char VerTexType; //假设顶点的数据类型为字符型
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typedef int ArcType;
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#define MVNum 100 //最大顶点数
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#define MaxInt 32767 //表示极大值,即∞
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//----------------图的邻接矩阵---------------------
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typedef struct{
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VerTexType vexs[MVNum]; //顶点表
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ArcType arcs[MVNum][MVNum]; //邻接矩阵
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int vexnum,arcnum; //图的当前点数和边数
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}AMGraph;
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//辅助数组Edges的定义
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struct{
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VerTexType Head; //边的始点
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VerTexType Tail; //边的终点
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ArcType lowcost; //边上的权值
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}Edge[(MVNum * (MVNum - 1)) / 2];
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int Vexset[MVNum]; //辅助数组Vexset的定义
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int LocateVex(AMGraph G , VerTexType v){
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//确定点v在G中的位置
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for(int i = 0; i < G.vexnum; ++i)
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if(G.vexs[i] == v)
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return i;
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return -1;
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}//LocateVex
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void CreateUDN(AMGraph &G){
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//采用邻接矩阵表示法,创建无向网G
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int i , j , k;
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cout <<"请输入总顶点数,总边数,以空格隔开:";
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cin >> G.vexnum >> G.arcnum; //输入总顶点数,总边数
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cout << endl;
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cout << "输入点的名称,如a" << endl;
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for(i = 0; i < G.vexnum; ++i){
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cout << "请输入第" << (i+1) << "个点的名称:";
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cin >> G.vexs[i]; //依次输入点的信息
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}
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cout << endl;
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for(i = 0; i < G.vexnum; ++i) //初始化邻接矩阵,边的权值均置为极大值MaxInt
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for(j = 0; j < G.vexnum; ++j)
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G.arcs[i][j] = MaxInt;
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cout << "输入边依附的顶点及权值,如a b 6" << endl;
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for(k = 0; k < G.arcnum;++k){ //构造邻接矩阵
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VerTexType v1 , v2;
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ArcType w;
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cout << "请输入第" << (k + 1) << "条边依附的顶点及权值:";
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cin >> v1 >> v2 >> w; //输入一条边依附的顶点及权值
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i = LocateVex(G, v1); j = LocateVex(G, v2); //确定v1和v2在G中的位置,即顶点数组的下标
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G.arcs[i][j] = w; //边<v1, v2>的权值置为w
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G.arcs[j][i] = G.arcs[i][j]; //置<v1, v2>的对称边<v2, v1>的权值为w
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Edge[k].lowcost = w;
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Edge[k].Head = v1;
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Edge[k].Tail = v2;
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}//for
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}//CreateUDN
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//----------冒泡排序-------------------
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void Sort(AMGraph G){
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int m = G.arcnum - 2;
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int flag = 1;
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while((m > 0) && flag == 1){
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flag = 0;
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for(int j = 0 ; j <= m ; j++){
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if(Edge[j].lowcost > Edge[j+ 1].lowcost){
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flag = 1;
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VerTexType temp_Head = Edge[j].Head;
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Edge[j].Head = Edge[j+ 1].Head;
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Edge[j + 1].Head = temp_Head;
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VerTexType temp_Tail = Edge[j].Tail;
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Edge[j].Tail = Edge[j+ 1].Tail;
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Edge[j + 1].Tail = temp_Tail;
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ArcType temp_lowcost = Edge[j].lowcost;
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Edge[j].lowcost = Edge[j+ 1].lowcost;
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Edge[j + 1].lowcost = temp_lowcost;
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}//if
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}//for
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--m;
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}//while
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}//Sort
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void MiniSpanTree_Kruskal(AMGraph G){
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//无向网G以邻接矩阵形式存储,构造G的最小生成树T,输出T的各条边
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int i , j , v1 , v2 , vs1 , vs2;
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Sort(G); //将数组Edge中的元素按权值从小到大排序
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for(i = 0; i < G.vexnum; ++i) //辅助数组,表示各顶点自成一个连通分量
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Vexset[i] = i;
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for(i = 0; i < G.arcnum; ++i){
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//依次查看排好序的数组Edge中的边是否在同一连通分量上
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v1 =LocateVex(G, Edge[i].Head); //v1为边的始点Head的下标
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v2 =LocateVex(G, Edge[i].Tail); //v2为边的终点Tail的下标
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vs1 = Vexset[v1]; //获取边Edge[i]的始点所在的连通分量vs1
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vs2 = Vexset[v2]; //获取边Edge[i]的终点所在的连通分量vs2
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if(vs1 != vs2){ //边的两个顶点分属不同的连通分量
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cout << Edge[i].Head << "-->" << Edge[i].Tail << endl; //输出此边
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for(j = 0; j < G.vexnum; ++j) //合并vs1和vs2两个分量,即两个集合统一编号
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if(Vexset[j] == vs2) Vexset[j] = vs1; //集合编号为vs2的都改为vs1
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}//if
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}//for
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}//MiniSpanTree_Kruskal
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void main(){
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cout << "************算法6.9 克鲁斯卡尔算法**************" << endl << endl;
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AMGraph G;
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CreateUDN(G);
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cout <<endl;
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cout << "*****无向网G创建完成!*****" << endl;
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cout <<endl;
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MiniSpanTree_Kruskal(G);
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}///main
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