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https://github.com/This-weiyuqing/DSAndOS.git
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116 lines
4.1 KiB
C++
116 lines
4.1 KiB
C++
//算法6.8 普里姆算法
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#include <iostream>
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using namespace std;
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typedef char VerTexType;
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typedef int ArcType;
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#define MVNum 100
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#define MaxInt 32767 //表示极大值,即∞
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//辅助数组的定义,用来记录从顶点集U到V-U的权值最小的边
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struct{
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VerTexType adjvex; //最小边在U中的那个顶点
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ArcType lowcost; //最小边上的权值
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}closedge[MVNum];
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//- - - - -图的邻接表存储表示- - - - -
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typedef char VerTexType; //假设顶点的数据类型为字符型
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typedef int ArcType; //假设边的权值类型为整型
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typedef struct{
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VerTexType vexs[MVNum]; //顶点表
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ArcType arcs[MVNum][MVNum]; //邻接矩阵
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int vexnum,arcnum; //图的当前点数和边数
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}AMGraph;
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int LocateVex(AMGraph G , VerTexType v){
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//确定点v在G中的位置
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for(int i = 0; i < G.vexnum; ++i)
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if(G.vexs[i] == v)
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return i;
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return -1;
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}//LocateVex
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void CreateUDN(AMGraph &G){
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//采用邻接矩阵表示法,创建无向网G
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int i , j , k;
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cout <<"请输入总顶点数,总边数,以空格隔开:";
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cin >> G.vexnum >> G.arcnum; //输入总顶点数,总边数
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cout << endl;
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cout << "输入点的名称,如a" << endl;
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for(i = 0; i < G.vexnum; ++i){
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cout << "请输入第" << (i+1) << "个点的名称:";
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cin >> G.vexs[i]; //依次输入点的信息
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}
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cout << endl;
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for(i = 0; i < G.vexnum; ++i) //初始化邻接矩阵,边的权值均置为极大值MaxInt
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for(j = 0; j < G.vexnum; ++j)
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G.arcs[i][j] = MaxInt;
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cout << "输入边依附的顶点及权值,如a b 5" << endl;
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for(k = 0; k < G.arcnum;++k){ //构造邻接矩阵
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VerTexType v1 , v2;
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ArcType w;
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cout << "请输入第" << (k + 1) << "条边依附的顶点及权值:";
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cin >> v1 >> v2 >> w; //输入一条边依附的顶点及权值
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i = LocateVex(G, v1); j = LocateVex(G, v2); //确定v1和v2在G中的位置,即顶点数组的下标
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G.arcs[i][j] = w; //边<v1, v2>的权值置为w
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G.arcs[j][i] = G.arcs[i][j]; //置<v1, v2>的对称边<v2, v1>的权值为w
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}//for
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}//CreateUDN
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int Min(AMGraph G){
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//返回权值最小的点
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int i;
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int index = -1;
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int min = MaxInt;
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for(i = 0 ; i < G.vexnum ; ++i){
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if(min > closedge[i].lowcost && closedge[i].lowcost != 0){
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min = closedge[i].lowcost;
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index = i;
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}
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}//for
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return index;
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}//Min
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void MiniSpanTree_Prim(AMGraph G, VerTexType u){
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//无向网G以邻接矩阵形式存储,从顶点u出发构造G的最小生成树T,输出T的各条边
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int k , j , i;
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VerTexType u0 , v0;
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k =LocateVex(G, u); //k为顶点u的下标
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for(j = 0; j < G.vexnum; ++j){ //对V-U的每一个顶点vi,初始化closedge[i]
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if(j != k){
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closedge[j].adjvex = u;
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closedge[j].lowcost = G.arcs[k][j]; //{adjvex, lowcost}
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}//if
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}//for
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closedge[k].lowcost = 0; //初始,U = {u}
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for(i = 1; i < G.vexnum; ++i){ //选择其余n-1个顶点,生成n-1条边(n= G.vexnum)
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k = Min(G);
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//求出T的下一个结点:第k个顶点,closedge[k]中存有当前最小边
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u0 = closedge[k].adjvex; //u0为最小边的一个顶点,u0∈U
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v0 = G.vexs[k]; //v0为最小边的另一个顶点,v0∈V-U
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cout << "边 " <<u0 << "--->" << v0 << endl; //输出当前的最小边(u0, v0)
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closedge[k].lowcost = 0; //第k个顶点并入U集
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for(j = 0; j < G.vexnum; ++j)
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if(G.arcs[k][j] < closedge[j].lowcost){ //新顶点并入U后重新选择最小边
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closedge[j].adjvex = G.vexs[k];
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closedge[j].lowcost = G.arcs[k][j];
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}//if
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}//for
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}//MiniSpanTree_Prim
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int main(){
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cout << "************算法6.8 普里姆算法**************" << endl << endl;
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AMGraph G;
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CreateUDN(G);
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cout << endl;
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cout << "无向图G创建完成!" << endl;
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cout <<endl;
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cout << "******利用普里姆算法构造最小生成树结果:******" << endl;
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MiniSpanTree_Prim(G , 'a');
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cout <<endl;
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return 0;
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}//main
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