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//算法6.7 广度优先搜索遍历连通图
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#include <iostream>
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using namespace std;
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#define MVNum 100 //最大顶点数
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#define MAXQSIZE 100 //最大队列长度
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typedef char VerTexType; //假设顶点的数据类型为字符型
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typedef int ArcType; //假设边的权值类型为整型
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bool visited[MVNum]; //访问标志数组,其初值为"false"
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//-----图的邻接矩阵存储表示-----
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typedef struct{
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VerTexType vexs[MVNum]; //顶点表
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ArcType arcs[MVNum][MVNum]; //邻接矩阵
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int vexnum,arcnum; //图的当前点数和边数
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}Graph;
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//----队列的定义及操作--------
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typedef struct{
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ArcType *base; //初始化的动态分配存储空间
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int front; //头指针,若队列不空,指向队头元素
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int rear; //尾指针,若队列不空,指向队尾元素的下一个位置
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}sqQueue;
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void InitQueue(sqQueue &Q){
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//构造一个空队列Q
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Q.base = new ArcType[MAXQSIZE];
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if(!Q.base) exit(1); //存储分配失败
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Q.front = Q.rear = 0;
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}//InitQueue
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void EnQueue(sqQueue &Q, ArcType e){
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//插入元素e为Q的新的队尾元素
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if((Q.rear + 1) % MAXQSIZE == Q.front)
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return;
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Q.base[Q.rear] = e;
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Q.rear = (Q.rear + 1) % MAXQSIZE;
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}//EnQueue
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bool QueueEmpty(sqQueue Q){
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//判断是否为空队
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if(Q.rear == Q.front)
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return true;
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return false;
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}//QueueEmpty
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void DeQueue(sqQueue &Q, ArcType &u){
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//队头元素出队并置为u
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u = Q.base[Q.front];
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Q.front = (Q.front + 1) % MAXQSIZE;
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}//DeQueue
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//--------------------------------------------------
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int LocateVex(Graph G , VerTexType v){
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//确定点v在G中的位置
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for(int i = 0; i < G.vexnum; ++i)
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if(G.vexs[i] == v)
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return i;
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return -1;
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}//LocateVex
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void CreateUDN(Graph &G){
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//采用邻接矩阵表示法,创建无向网G
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int i , j , k;
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cout <<"请输入总顶点数,总边数,以空格隔开:";
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cin >> G.vexnum >> G.arcnum; //输入总顶点数,总边数
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cout << endl;
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cout << "输入点的名称,如a" << endl;
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for(i = 0; i < G.vexnum; ++i){
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cout << "请输入第" << (i+1) << "个点的名称:";
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cin >> G.vexs[i]; //依次输入点的信息
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}
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cout << endl;
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for(i = 0; i < G.vexnum; ++i) //初始化邻接矩阵,边的权值均置为极大值MaxInt
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for(j = 0; j < G.vexnum; ++j)
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G.arcs[i][j] = 0;
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cout << "输入边依附的顶点,如a b" << endl;
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for(k = 0; k < G.arcnum;++k){ //构造邻接矩阵
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VerTexType v1 , v2;
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cout << "请输入第" << (k + 1) << "条边依附的顶点:";
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cin >> v1 >> v2; //输入一条边依附的顶点
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i = LocateVex(G, v1); j = LocateVex(G, v2); //确定v1和v2在G中的位置,即顶点数组的下标
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G.arcs[i][j] = 1; //边<v1, v2>的权值置为w
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G.arcs[j][i] = G.arcs[i][j]; //置<v1, v2>的对称边<v2, v1>的权值为w
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}//for
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}//CreateUDN
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int FirstAdjVex(Graph G , int v){
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//返回v的第一个邻接点
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int i;
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for(i = 0 ; i < G.vexnum ; ++i){
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if(G.arcs[v][i] == 1 && visited[i] == false)
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return i;
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}
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return -1;
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}//FirstAdjVex
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int NextAdjVex(Graph G , int u , int w){
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//返回v相对于w的下一个邻接点
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int i;
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for(i = w ; i < G.vexnum ; ++i){
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if(G.arcs[u][i] == 1 && visited[i] == false)
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return i;
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}
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return -1;
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}//NextAdjVex
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void BFS (Graph G, int v){
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//按广度优先非递归遍历连通图G
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sqQueue Q;
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ArcType u;
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ArcType w;
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cout << G.vexs[v] << " "; visited[v] = true; //访问第v个顶点,并置访问标志数组相应分量值为true
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InitQueue(Q); //辅助队列Q初始化,置空
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EnQueue(Q, v); //v进队
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while(!QueueEmpty(Q)){ //队列非空
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DeQueue(Q, u); //队头元素出队并置为u
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for(w = FirstAdjVex(G, u); w >= 0; w = NextAdjVex(G, u, w)){
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//依次检查u的所有邻接点w ,FirstAdjVex(G, u)表示u的第一个邻接点
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//NextAdjVex(G, u, w)表示u相对于w的下一个邻接点,w≥0表示存在邻接点
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if(!visited[w]){ //w为u的尚未访问的邻接顶点
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cout << G.vexs[w] << " "; visited[w] = true; //访问w,并置访问标志数组相应分量值为true
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EnQueue(Q, w); //w进队
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}//if
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}//for
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}//while
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}//BFS
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int main(){
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cout << "************算法6.7 广度优先搜索遍历连通图**************" << endl << endl;
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Graph G;
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CreateUDN(G);
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cout << endl;
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cout << "无向连通图G创建完成!" << endl << endl;
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cout << "请输入遍历连通图的起始点:";
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VerTexType c;
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cin >> c;
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int i;
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for(i = 0 ; i < G.vexnum ; ++i){
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if(c == G.vexs[i])
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break;
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}
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cout << endl;
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while(i >= G.vexnum){
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cout << "该点不存在,请重新输入!" << endl;
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cout << "请输入遍历连通图的起始点:";
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cin >> c;
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for(i = 0 ; i < G.vexnum ; ++i){
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if(c == G.vexs[i])
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break;
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}
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}
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cout << "深度优先搜索遍历连通图结果:" << endl;
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BFS(G , i);
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cout <<endl;
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return 0;
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}//main
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